KillerMoney

KillerMoney Summary:
 * Giving or charging a player by either a fix amount of money, or random between a minimum and maximum amount when they kill an entity
 * Charging the victim of a PVP
 * Fully customisable loot dropping when an entity die
 * Running a command of your choice when an entity die
 * Banning the ability to farm entities for money, if they were spawned by either eggs or spawners
 * Multiworld support for entities
 * Full modularity, the only thing you need to add to the config file is what you need!
 * Customisable messages
 * Permission support by each entity for a perfect rank system
 * Money multiplier permissions
 * Limit for save economy on your server
 * Public API